Game Art enthusiastic.
• Strategic Vision: Establish overarching visual language and translate business goals into actionable artistic pillars for the studio.
• Enterprise Leadership: Direct high-fidelity 3D initiatives for global brands like Coca-Cola, Toyota, Siemens Gamesa, and Avangrid.
• Pipeline Innovation: Spearhead the integration of emerging technologies like Photogrammetry and VR Ready 3D asset creation.
• Stakeholder Management: Act as the final arbiter of quality and primary creative liaison for C-suite stakeholders and enterprise clients.
• Departmental Growth: Lead department-wide strategy for hiring and career path development for Lead Artists.
• Team Mentorship: Led and mentored a multi-disciplinary team of artists to create visually stunning, optimized environments.
• Art Guideline: Developed and maintained art guides and technical pipelines that reduced cross-departmental friction and improved delivery speed.
• Client Success: Managed the full artistic lifecycle for client projects within strict deadlines.
• Creative Oversight: Collaborated with the Art Director to conceptualize and visualize environments aligning with project creative visions.
• Technical Architecture: Created Master Materials and standardized workflows to ensure stylistic consistency.
• Industry Leadership: Stayed abreast of industry trends to push the boundaries of environment art.
• Performance Optimization: Heavily optimized large-scale environments by reducing texture memory and lowering draw-calls.
• Technical Execution: Created high-poly and low-poly models utilizing efficient UV mapping and texel density protocols.
• Pre-Production: Built briefs and assembled reference materials to streamline asset creation.
• Asset Creation: Produced high-quality organic and hard-surface 3D models.
• Technical Quality: Ensured consistency of UV mapping and strictly adhered to polygonal budgets.