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Karan Sharma
Karan Sharma
Sr. Director of 3D Art @ VRVision Inc
Markham, Canada

About

Game Art enthusiastic.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingGame DesignHigh-poly ModelingTeam ManagementPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
UVLayout
UVLayout

Experience

  • Senior Director of 3D Art at VR Vision Inc
    Toronto, CA
    February 2025 - Present

    • Strategic Vision: Establish overarching visual language and translate business goals into actionable artistic pillars for the studio.

    • Enterprise Leadership: Direct high-fidelity 3D initiatives for global brands like Coca-Cola, Toyota, Siemens Gamesa, and Avangrid.

    • Pipeline Innovation: Spearhead the integration of emerging technologies like Photogrammetry and VR Ready 3D asset creation.

    • Stakeholder Management: Act as the final arbiter of quality and primary creative liaison for C-suite stakeholders and enterprise clients.

    • Departmental Growth: Lead department-wide strategy for hiring and career path development for Lead Artists.

  • Art Manager at VR Vision Inc
    Toronto, CA
    July 2022 - February 2025

    • Team Mentorship: Led and mentored a multi-disciplinary team of artists to create visually stunning, optimized environments.

    • Art Guideline: Developed and maintained art guides and technical pipelines that reduced cross-departmental friction and improved delivery speed.

    • Client Success: Managed the full artistic lifecycle for client projects within strict deadlines.

  • Lead Environment Artist at VR Vision Inc
    Toronto, CA
    July 2021 - July 2022

    • Creative Oversight: Collaborated with the Art Director to conceptualize and visualize environments aligning with project creative visions.

    • Technical Architecture: Created Master Materials and standardized workflows to ensure stylistic consistency.

    • Industry Leadership: Stayed abreast of industry trends to push the boundaries of environment art.

  • Senior 3D Artist at VR Vision Inc
    Toronto, CA
    October 2019 - July 2021

    • Performance Optimization: Heavily optimized large-scale environments by reducing texture memory and lowering draw-calls.

    • Technical Execution: Created high-poly and low-poly models utilizing efficient UV mapping and texel density protocols.

    • Pre-Production: Built briefs and assembled reference materials to streamline asset creation.

  • 3D Modeler at VR Vision Inc
    Toronto, CA
    March 2019 - October 2019

    • Asset Creation: Produced high-quality organic and hard-surface 3D models.

    • Technical Quality: Ensured consistency of UV mapping and strictly adhered to polygonal budgets.

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